![]() ![]() The robot is a great way to take a little weight off your shoulders in the general maintenance of your Shelter - whether or not that's worth the price, however, is your call. Using Mr Handy is suitably easy - simply drag and drop him to the desired floor as you would when assigning a Dweller to a room, and he'll automatically get to work collecting, roaming, and defending it without your supervision. How to use Mr Handy to collect resources in Fallout Shelter Looking for more guides on Fallout Shelter? Take a look at our main Fallout Shelter guide and tips page, our guide to room functions and room placement, advice on dwellers, SPECIALS, happiness and breeding, explainations of Legendary Characters, Pets, Weapons and other collectibles, how to unlock and use Mr Handy, plus how to earn Bottle Caps and Lunchboxes with Objectives, and our page on Quests, combat, and Daily Quests in Fallout Shelter, too. The chances of finding a Mr Handy via Lunchbox are incredibly slim but, if you're intent on doing it the hard way, then the only thing you can do to speed up the process is remember to cancel any non-Lunchbox-rewarding Objectives each day, and prioritise completing the ones that do provide Lunchboxes as quickly as possible. Mr Handy can only be gained in two ways: at random from a Lunchbox, or via directly purchasing either one or a group of five via the in-game shop - at the point of writing, he costs £0.79 in the UK or $0.99 in the US. How to unlock Mr Handy in Fallout Shelter ![]() Individually dragging and dropping your guard Dwellers - or assigning them weapons and outfits - can get rather clumsy when your population increases, so it makes a huge difference having a Mr Handy there on-hand (sorry, again - that's the last one). He also makes a significant difference to your counter-Disaster measures, by providing an instant response anywhere on his floor. If you have enough of them, entire resource incomes can be left alone whilst you deal with the more management-intensive duties like breeding new Dwellers, training them and checking up on those in the Wasteland. The thing that makes Mr Handy so special is the automation. Fallout Shelter Trailer - Fallout Shelter at E3 2015 What is Mr Handy in Fallout Shelter and how does he work? Here on this page then, we'll be taking you through exactly what Mr Handy does, how to get Mr Handy, and how to use Mr Handy well. Mr Handy will also, importantly, automatically tend to any Disasters or incidents on his assigned floor, fight off intruding Raiders and - unlike your Dwellers - chase intruders through multiple rooms on his floor. Also included are consumables, new power armor, dog gear. This mod adds various headwear and armor in the game that appear wilder, more savage, more 'raider-esque'. I mean, your going to be fighting them ALL THE TIME. Aside from acting as an RSI prevention tool, this can be particularly handy (sorry) when your Vault and Dweller count grows to near unmanageable sizes. This is a Work In Progress mod that tries to add more style and diversity to the raiders of the Commonwealth. In Fallout Shelter, his main purpose is the automation of your resource collecting, as Mr Handy can be assigned to roam an entire floor, picking up resources for you when they're ready and saving you a few taps. Sentry bots with maxed out mods can pretty much make sure your settlements never falter.Mr Handy - or technically Mister Handy, if we're being particular - is a useful, multi-limbed robot who was featured in both Fallout 3 and Fallout 4. Though it works extremely well for supply lines. It's actually somewhat boring having insta killing capabilities on a bot. The explosive minigun for AoE damage and the lightning gun for multi targeting enemies especially animals and ghouls.Įverything your character can cover from melee to weapons. The sentry torso for tanking and the launcher mods, the sentry arms for damage and health, the mr handy thruster to easily get into tight areas and be super fast. ![]() The robobrain is for extremely long range and accurate. Just make sure you got no damage companion or you to them skills. ![]() With my setup they become super versatile. I'm partial to the sentry bot head with a carnage helm, myself. For killing power, you really have to include one of the instant-kill parts. Not including nuka world mods for codsworth. Originally posted by Cute Loli Vampire of Christmas:best robot mods are a sentry torso, robobrain, sentry arms, mr handy thruster, nuke launchers, and the explosive minigun with a lightning gun for quick damage, and the mini nuke launchers. ![]()
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